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Text File  |  1996-10-10  |  762b  |  29 lines

  1. on exitFrame
  2.   global visible_G, Floor_G, JumpName_G
  3.   if Floor_G = (visible_G - 31) then
  4.     puppetSound "STOP.AIF"
  5.     set the visible of sprite (visible_G - 20) = TRUE
  6.     updateStage
  7.     WaitTime 1
  8.     set the puppet of sprite (visible_G - 10) = FALSE
  9.     --
  10.     if Floor_G > 4 then
  11.       put "Mov" & integer(Floor_G - 4) into JumpName_G
  12.       go to "Mov"
  13.     else
  14.       put visible_G - 31 into field "PhotoGRP_T"
  15.       put 1 into field "PhotoCUR_T"
  16.       put "P_BRO" into JumpName_G
  17.       go to "Jump"
  18.     end if
  19.   else
  20.     if Floor_G < (visible_G - 31) then
  21.       set Floor_G = Floor_G + 1
  22.     else
  23.       set Floor_G = Floor_G - 1
  24.     end if
  25.     WaitTime 0.5
  26.     put "F" & Floor_G into labelName
  27.     go to labelName
  28.   end if
  29. end